
:)Įdit: One last edit, as I was playing around with this on my own Spigot server. That number look familiar? Bump your spawn limit up to about 250 and you'll get ~70 mobs all by your lonesome. So, plug that in to the formula along with the 70 from the bukkit.yml file and you get: If you're alone on the server and in The End (If you're in the Overworld, spawn chunks would also be loaded but they're not since you're in The End.) that means there are 100 chunks loaded. chunk_count is the number of chunks currently loaded across all worldsĪnother piece of information to know is that, by default on a SMP server, there is a 10 x 10 chunk square loaded around each player (you can modify this by changing the view distance in the spigot.yml or, if you're not running spigot, in the server.properties file).value is the spawn limit number from the bukkit.yml.Johonn, that number is a variable used in the formula to decide how many mobs can spawn. Ticks-per: animal-spawns: 400 monster-spawns: 1 Spawn-limits: monsters: 70 animals: 10 ambient: 15 water-animals: 5Īlso within this file you will want to check your ticks-per setting to make sure it is set to 1 for hostiles and 400 for animals (all others). In your bukkit.yml file (in your server root directory) you need to ensure that the spawn-limits for each type are set as follows: If you want all worlds to use the same setting you can just remove the entire separate world groupings and just leave the default grouping.

You can disable experience orb and item grouping by setting the merge-radius to zero.Īt the bottom of this file you can adjust most of these settings on a per world basis. In your spigot.yml file (in your server root directory) you should check to ensure that the mob-spawn-range is set to 4 (chunks). To bring your server back to "vanilla like" mob spawning you need to adjust two files. With this being the main intent server managers would have when installing Spigot the default settings are set to a base "improved" performance level. The first thing to remember is that Spigot's entire reason for existence is to increase the normal server performance.
